March 16, 2018 at 10:34 pm #1099
endecker
Participant

[quote quote=1056]Like so much about virtual reality, that idea is still mostly a promise. The technology has yet to become popular with consumers, for many reasons—headsets are bulky, expensive, and silly-looking, and the VR experience doesn’t always look or feel all that real.

Debevec and others working on VR see light fields as a potential solution for that last problem.[/quote]

That’s cool tech, but I see the problems of “bulky” and “silly-looking” as basically one problem – or at least, two problems with a Helluva LOT of overlap.

And this system doesn’t address either issue – nor the one of expense. It only addresses the problem of depth/distance in a game, something that – for me, anyway – was a non-issue at this stage. Hell, I haven’t even seen it listed in a top five of issues affecting VR uptake, or of consumer demands.

Still, every move forwards is progress! 😀